Tiger Woods 11 for Wii to feature ‘True View’ first person golf shots

Oh boy, I love where EA Sports is going with this. Tiger Woods PGA Tour 11, due out in June, will feature something called “True View,” which allows you to hit your in-game golf shots from a real-life, top-down point of view. When coupled with the Wii MotionPlus accessory, “It works extremely well,” according to IGN.
Here’s more:
The game features a mode called “True View” that lets you swing through the eyes of your golfer. Activate this mode and point the Wii remote downwards, and the game camera will whisk to the perspective of your character. As you look down at your ball, you aim at the “zero point” on the ground to drive, chip or putt using the incredible accuracy of the Wii MotionPlus-enhanced Wii remote. You can see the subtle movements represented on screen as your club follows all the rocking and twisting you’re giving your “club.”
You can play the old fashioned way as well but if you’re a golfer in real life, it’s probably going to be hard to resist using the True View control scheme. I’m already thinking of ways to just lay my TV flat down on the floor. Might as well go all the way, right?
GDC10: Tiger Woods PGA Tour Golf 11 Hands-on [IGN.com]
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Tiger Woods 11 for Wii to feature ‘True View’ first person golf shots
Portal 2 in Game Informer, scanned for your pleasure

I haven’t even looked at these yet. I saw them on Reddit and immediately came here to put them up. So that’s why this post is so short. Wait, I just read this: “Portal was a test bed. Portal 2 is a game. Ah jeah!
All these are in this month’s issue of Game Informer. Go to your local newsstand!
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Portal 2 in Game Informer, scanned for your pleasure
Another Nintendo-ish USB controller for your perusal

Brando presents us with the Buffalo USB Nintendo PC Game Pad. Priced at $22 plus $3 shipping, it’s a somewhat enticing purchase given the fact that it’s made by a pretty well known company as opposed to other more gray-market Nintendo USB gamepads.
This one’s about the size of your favorite old-school NES controller but you get a few extra buttons beyond A, B, Select, and Start. There are two shoulder buttons, X and Y buttons, and Turbo/Clear buttons. The shoulder and X/Y buttons, especially, ought to lend themselves nicely to some Super Nintendo emulation on top of NES emulation.
Buffalo USB Nintendo PC Game Pad [Brando]
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Another Nintendo-ish USB controller for your perusal
Streetfighter IV for iPhone: Capcom releases official trailer and screenshots
As reported (and following Final Fantasy I and II, which are now available), the App Store will get another hit Japanese video game this month, Streetfighter IV. It will be the first mobile version of the Arcade game that so far was only ported to PS3, XBO360 and the PC. And today maker Capcom released the official trailer and a slew of new screenshots.
The game will cost $9.99 and offer a total of eight characters (Ryu, Ken, Guile, Blanka, Chun-Li, Dhalsim, M. Bison and Abel), nine less than the Arcade version.
Here’s the trailer (watch out for the controls):
Via Game Watch [JP]
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Streetfighter IV for iPhone: Capcom releases official trailer and screenshots
Will Valve revitalize Mac gaming with Steam for OS X?

Valve is in the midst of a media blitz at the moment — not that you’d notice, since their idea of a media blitz is secretly launching a complex alternate reality game, or emailing single novelty screenshots to six different media outlets. You could be forgiven for expecting a full-site skin for 1UP, or a week-long series of “developer diaries” on IGN — that’s what every other game company out there thinks makes games sell. At any rate, GDC is coming up and the expected announcements are Steam on OS X (definite) and possibly a peek at Portal 2, Half-Life: Episode 3, or both (speculative).
Of course, the idea of Steam on the Mac causes a delicate froth to appear on the lips of several kinds of fanboys — but while an excellent game-distribution client like Steam would be welcome on the Mac, it may not be the gaming renaissance people are hoping for. It’s worth taking a bit of time to look at, since gaming is increasingly a major source of revenue and a wedge to increase market share. Let’s take a look at what Steam is up against.
Digital distribution on Mac is standard

Unlike the majority of games and programs for Windows, Mac apps are frequently distributed whole, with a nag screen and 30-day limit or the like — shareware, essentially. This has been the standard for as long as I can remember; one example I’m sure many readers recall fondly is Escape Velocity, the demo for which was practically the whole game, except that once you passed the 30-day trial period, a rogue fighter ship piloted by one “Cap’n Hector” would harass you and steal your credits (the scoundrel). A more modern equivalent would be the ability to download, say, the Aperture 3 trial and instantly convert it to the full version by entering a license key. Add in the faultless update system in OS X (compare with XP’s monstrous Windows Update), and it’s clear that Mac users have less to gain, and more to expect, from a digital distribution platform on their OS. They take Steam’s biggest selling point for granted to begin with.
That can, of course, go both ways. One could argue that Steam is a natural fit for OS X, since digital distribution and automatic updates are so very Mac-ish, but users will also tend to reject non-Apple programs that perform Apple-like duties. “Apple does it better,” they’ll say, and they’re probably right, since Apple made the OS. On that note:
Steam doesn’t really fit in well with OS X
This may sound like a superficial complaint, but no one has yet successfully overestimated the superficiality of Mac users. On Windows, I’m resigned to the constant interface changes: applications with hard-coded Vista-style buttons, flash-like interfaces, or ugly (but functional) open-source programs that look like they just stepped out of Windows 95. Steam is far from ugly, but it is a custom UI, with different spacing for buttons, and an embedded browser that until recently was IE-based, and a number of other issues. Sure, it works, and it doesn’t look bad, but can you think of how out-of-place it might look on a Mac? GUI consistency is not just pretty, it’s functional. And that consistency has always been one of OS X’s strengths (notwithstanding the occasional overlap, like Marble in Aperture and whatever-it’s-called in iTunes).
It’s an objection which could be overcome by Valve, but they’ve invested in the Steam look (it’s deliberately and irreversibly associated with Valve’s branding) and haven’t made too many concessions to Windows. So while they’re capable of making it look right, I don’t know that they have any inclination to do so. And that’s something which will rankle the design-conscious masses of Mac users.
If a gamer on the Mac (ahem) really wanted to do it right, anyway, there are tools in place. I wrote about the launch of GamersGate’s Mac store, which I’ve used and found perfectly convenient. Its web-based interface means no commitment, but also no sweet features. Still, it’s something to add into the discussion stew we’re brewing here.
Really now: there aren’t many games for the Mac
I suspect there will be some resistance to this point, but it’s kind of a throwaway since the next one is more important anyway. But let’s be honest here. There aren’t a hell of a lot of good games on OS X. At best you get big titles a year or two late, if you get them at all. 9 out of 10 games on the Mac are colorful casual games, point-and-click adventures, and the occasional inexplicably cross-platform indie game. I’m not saying there aren’t any good games coming out, but lord, they ain’t coming down like autumn leaves, that’s for damn sure. Here’s a list of Steam games with a native Mac port. Not pretty, and as commenter Scott notes, there’s no guarantee any of these games will launch with Steam OS X, though we can hope.

And we’re okay with that. Apple hasn’t recovered as a gaming platform since the Great Halo Betrayal of 2000, and as some great rhetorician said, “Fool me once, shame on you, fool me – you can’t get fooled again.” How true. But maybe Steam would bring a new enthusiasm to the Mac gaming community, right? Don’t be so sure. Valve has reported that it has approached Apple many times but seen no real accommodation on their side. It takes two, you know. And when your partner is busy eying that sexy tablet form factor across the room… you might find:
OS X is no longer the platform Apple cares about for gaming
If Apple has dropped the ball on PC-like gaming (FPSes and all that), it’s led the game in the casual/mobile sector. Although I wrote some time ago that Nintendo has little to fear from Apple in that area, I by no means meant to suggest that Apple was anything but a success in the mobile games world. My argument was, in fact, that games were far more successful than Apple could have guessed, and that was why they were only now starting to push them. But Apple is smart enough to pick its battles, and it needs to get into the desktop gaming business right now like it needs to get into the llama farming business.

It doesn’t take a lot of faith to see that the iPad and next iPhone are going to have gaming as one of their primary foci (focuses?). What better use for the perfectly capable 3D graphics chip they’ve got in there? Recent investigation shows more similarity between the iPad and iPhone 3GS than previously supposed, so it’s likely that there will be a significant overlap in releases. Hardware and code base homogeneity is a huge advantage for games developers, and I’m guessing you’ll see a nice blossoming of seriously cool games once the iPad hits and a value proposition is settled on.
Where does that leave OS X? Out in the cold, obviously. Sure, Apple wants people to buy games for it, that’s money in their pocket. But there’s a lot more money to be made in iPhone and iPad gaming because they can leverage the App Store, against which Steam is powerless. Now, if Steam were to run on the iPhone too, that’d be insane, but I guarantee Apple would rather eat glass than have a powerful alternative to the App Store catering to a market they’re just starting to exploit.

Even with all that I’ve said here, I’m still excited. The announcement, expected to be next Thursday (Valve’s Gabe Newell is scheduled to speak), could be a lot more or a lot less than what we expect. The Orange Box for Mac? Don’t get your hopes up. But when Valve does something like this (especially with such a crazy run-up as they’re doing), you can bet they don’t do things by halves. There’s more care taken in this teaser image (via RPS; the rest are at MacRumors) We’ll report the goings-on as soon as they occur, so point your browsers this way next week for that and all the rest of our GDC coverage.
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Will Valve revitalize Mac gaming with Steam for OS X?
Nice Doggie: Puppy Arcade 7 available

Of all the wonderful uses for Linux, gaming hasn’t traditionally been one of its stronger suits. But as we all know, old console emulators provide eons of entertainment and said emulators run across a variety of operating systems. And so there’s Puppy Arcade, a derivation of the small-footprint, runs-on-just-about-any-hardware Puppy Linux.
Developer Scott Jarvis just finished up the latest version, Puppy Arcade 7, and has made it available for download. Run it as a Live CD, make a bootable USB stick, or install it full-bore. What you’re presented with is a clean UI with an OS X-style launch bar chock full of your favorite emulators. Fire one up, show it where to find your ROMs, and enjoy.
It’s a pretty smooth installation process if you’ve played with Live CDs before. I tried it out a bit this morning and was up and playing old NES games in no time at all. Good stuff.
Puppy Arcade 7 [ScottJarvis.com]
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Nice Doggie: Puppy Arcade 7 available
CrunchDeals: DJ Hero (Xbox 360) for $59

If the $120 price tag that initially accompanied DJ Hero as it made its way to market in late October of last year seemed a bit steep to you (and apparently, you weren’t alone) then you may be interested to hear that you can get the Xbox 360 bundle for $59 from JR.com.
The kit includes the game with “80+ DJ mixes” and the turntable controller. JR.com claims that you’re saving $100 off the previous price of $159.97, to which I suggest that JR.com should “stop frontin’.” That’s a thing, right? Frontin’? Trying to sell a $120 game at $160 is frontin’.
DJ Hero Bundle – Xbox 360 [JR.com via dealnews]
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CrunchDeals: DJ Hero (Xbox 360) for $59
Quake 3, Android style

Quake 3 has been ported to Android. It looks slick, too (see video demo below). The project is called “kwaak3” and is based on Quake 3 ports to the iPhone and Nokia N900. The developer got everything up and running on a Motorola Milestone (a GSM Motorola Droid with multi-touch, basically) and makes use of the phone’s keyboard, “so it won’t work on your Nexus One or other phone at this point,” according to the project page.
The minimum required Android version is 1.6, though, so you may be able to load it up on your own Android phone if you don’t have a Droid/Milestone. Indeed, the developer lists frames-per-second rates for the HTC Hero as well.
Here’s a quick video demo from AndroidandMe’s YouTube page:
The features, according to the project page:
- Audio
- Hardware floating-point on Neon-capable devices
- Input: keyboard, touchscreen and trackball
- OpenGL 3D rendering
- Game uses ARM optimized libcgamearm.so / libqaarm.so / libuiarm.so
- Networking
Yes, networking. “There is network support in Quake3 which works properly. I played against my laptop using wifi and it works fine,” according to the developer.
Cool stuff. If ever there was a need for a full size mouse and keyboard, this might be it.
kwaak3 [Google Code via Slashdot]
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Quake 3, Android style





