Marvel vs Capcom 3 Gameplay Footage from E3 2010

Based on the MT Framework engine, Marvel vs Capcom 3: Fate of Two Worlds "uses a simplified, three-button control scheme of undefined low, medium, and high attacks modeled after Tatsunoko vs. Capcom: Ultimate All-Stars, which Capcom believes will 'knock down the wall of complicated controls and open up the field of strategic fighting to all comers'". Videos after the break. Click here for first picture in gallery.
Is it fun? Yes. Hardcore fighting fans will probably stick with Street Fighter IV, and might even scoff at this one a little bit as being a little too forgiving and easy. But Marvel vs. Capcom is about pitting superheroes and fighters against each other in a spectacle of combos and flashy moves, and the new iteration does that impressively well so far.
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Marvel vs Capcom 3 Gameplay Footage from E3 2010
Super Mario Bros sees action on the iPad
Hmmm, we wonder what Nintendo and Apple has to say about this - Super Mario Bros is running on the iPad using SNES4iphone, and at double the display size, it comes with a very different control scheme instead of touch - it uses movement, paying homage to Nintendo by hooking up a hacked Wiimote to the iPad via Bluetooth connectivity. Need we remind you about the legality of ROMs, especially when it comes to Nintendo who are extremely particular?
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Super Mario Bros sees action on the iPad
Tiger Woods 11 for Wii to feature ‘True View’ first person golf shots

Oh boy, I love where EA Sports is going with this. Tiger Woods PGA Tour 11, due out in June, will feature something called “True View,” which allows you to hit your in-game golf shots from a real-life, top-down point of view. When coupled with the Wii MotionPlus accessory, “It works extremely well,” according to IGN.
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The game features a mode called “True View” that lets you swing through the eyes of your golfer. Activate this mode and point the Wii remote downwards, and the game camera will whisk to the perspective of your character. As you look down at your ball, you aim at the “zero point” on the ground to drive, chip or putt using the incredible accuracy of the Wii MotionPlus-enhanced Wii remote. You can see the subtle movements represented on screen as your club follows all the rocking and twisting you’re giving your “club.”
You can play the old fashioned way as well but if you’re a golfer in real life, it’s probably going to be hard to resist using the True View control scheme. I’m already thinking of ways to just lay my TV flat down on the floor. Might as well go all the way, right?
GDC10: Tiger Woods PGA Tour Golf 11 Hands-on [IGN.com]
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Tiger Woods 11 for Wii to feature ‘True View’ first person golf shots
Here’s What Final Fantasy For iPhone Will Look Like [IPhone Apps]
I'm more excited about Final Fantasy 1 + 2 coming to the iPhone than just about any upcoming iPhone game. It's Final Fantasy! For iPhone!
This is what it looks like in motion. You still have to use the traditional iPhone control scheme of putting your left thumb over 1/6 of the screen, and your right thumb over another 1/6. But still, it's not like this is an action game where you need to see everything on the screen at once. And that's why it'll theoretically transition well to the iPhone, letting you pick up the action whenever you've got a free second, but being able to save/pause when it's your turn at the post office. [Crunchgear]
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Here's What Final Fantasy For iPhone Will Look Like [IPhone Apps]
Final Fantasy for iPhone, iPod Touch Gets Previewed

Here's a first look at SquareEnix's Final Fantasy for the iPhone and iPod Touch. This game will include both Final Fantasy 1 + 2, but unfortunately, "you still have to use the traditional iPhone control scheme of putting your left thumb over 1/6 of the screen, and your right thumb over another 1/6." Video after the break.
But still, it's not like this is an action game where you need to see everything on the screen at once. And that's why it'll theoretically transition well to the iPhone, letting you pick up the action whenever you've got a free second.
[via Gizmodo]
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Final Fantasy for iPhone, iPod Touch Gets Previewed
Project Natal to focus on custom-made ‘experiences,’ will tolerate conventional games too
Microsoft's Aaron Greenberg has opened up to our buddies over at Joystiq about the future direction of Projection Natal, and the big takeaway from their chat is that Redmond intends to use the new hardware primarily for "brand new experiences" designed specifically for it. Essentially, this means the majority of Natal-enabled games will be Wii-like in their focus and promotion of motion as the control scheme, but before you dive into a vortex of panic, there were also reassurances that "developers will have that out there at their fingertips if they want to enable those features." We now know that 10 to 15 percent of the Xbox 360's processing power will be sucked down by Natal, which may or may not be a reason for this shift away from what was expected -- layering Natal on top of games as an alternative control scheme -- to this shpiel about "unique" experiences. Either way, so long as we get to play Burnout on this thing, we could care less what others do with it.
Project Natal to focus on custom-made 'experiences,' will tolerate conventional games too originally appeared on Engadget on Sun, 10 Jan 2010 12:40:00 EST. Please see our terms for use of feeds.
Playing Half-Life 2 On Microsoft’s Project Natal

You've seen the Geometry Wars demo, now watch someone play Half-Life 2 on Microsoft's Project Natal. Due to it being an early prototype, the "control scheme seems simultaneously intuitive and awkward." Video after the break.
Still, while the verdict may be out on how well Natal will handle first person shooters, it's pretty darn cool to see a player control a complex game without a controller between them and the screen.
[via Gizmodo]
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Playing Half-Life 2 On Microsoft's Project Natal
LEAK: Half-Life 2 Playing on Project Natal [Unconfirmed]
From the same party that brought us Geometry Wars on Project Natal, here's a clip of the Microsoft's upcoming motion system handling Half Life 2—the first time anyone's seen Natal playing an FPS.
We should mention, the clip comes from an unconfirmed source, but everything about the system is reminiscent to Natal to us—we should say, Natal running a title in early beta. The control scheme seems simultaneously intuitive and awkward in what we're assuming is a proof-of-concept, the user repositioning their view by moving the screen with their hand.
Still, while the verdict may be out on how well Natal will handle first person shooters, it's pretty darn cool to see a player control a complex game without a controller between them and the screen. And if you were playing an FPS involving the manipulation of a variety of objects beyond mere guns (imagine grabbing a key, crowbar or, heck, even a flower) what's now just a novelty could become something much more compelling.
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LEAK: Half-Life 2 Playing on Project Natal [Unconfirmed]
Samsung CL80 leaked

Samsung's CL80 digital camera is touted to be introduced at CES 2010 which is happening just a week plus away, and it has already leaked out, being the first camera from Samsung that features Wi-Fi connectivity and the ability to upload to Facebook, Flickr, Photobox and Picasa without the need to synchronize beforehand with a computer. You also get a 3.7" AMOLED touchscreen display with haptic vibration feedback as its primary control scheme. This 14-megapixel shooter can also handle H.264 video at up to 720p resolution and with HDMI output. How much are you willing to part for this puppy?
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Samsung CL80 leaked






